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There's lots of reasons to play games - working through situations you wouldn't be able to practice in real life; gaining skills in preparation for a situation; resolving conflict in a non-violent manner; or maintaining your mental alertness during a tedious period. They're also rather fun.

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Computer Games

I've been playing games on computers almost as long as I've been using them, but nowadays I prefer playing games on consoles. I'm painfully aware that the capabilities of consoles tend to lag behind those of PCs, but then consoles don't take minutes to boot up either. In other words, I value the convenience of console gaming over the cutting edge graphics or sound of the PC. This situation hasn't changed since I bought a Mac, either, since the machine I own is a laptop which does not do games very well.

I own two consoles: a Sony Playstation 2 (the main console), and a Nintendo 64 (which I bought for those rare games which do not turn up on the Playstation). I have far fewer games now than I used to, though - I left my over-extensive collection in Britain, since the machines would not work in the States and nor would any of the games.

The best place to start if you're looking for information for a particular game is GameFaqs, but failing that I tend to go into a search engine such as Google and do a search.

Anyway, these are a few of the games I like, even if I'm not playing them these days:

  • Thumping - also known as beat 'em ups. Having played a couple on my old Amstrad CPC and not enjoyed them much, I was quite surprised to find that I love them on consoles.

    • Tekken - all the Tekken games are superb arcade conversions with an instantly intuitive control system, excitingly visceral moves, and bone-crunching sound effects (although the graphics in the first game are a little garish). Tekken 2 is probably my favourite because it still in a way seems fresh, but the PS2 games are of course gorgeous.

    • Soulblade, fighting with swords and a surprisingly small amount of blood. The sequels go by the original name of Soul Calibur (something strange going on in the marketing department there).

    • Bushido Blade is another sword-based game, but its premise is realism: if your character is struck in the arm by a sword, then that arm becomes immobile. There's no energy bar, or time limits, or anything like that.

      Sadly, it's also a vaguely disappointing experience - it is a very, very good game but just lacks the pumping urgency of the Tekkens of this world.

    • Bloody Roar, where the combatants are were creatures. No shortage of blood here, although the were rabbit is surprisingly powerful!

  • Platform - looked down on rather, but I'm rather fond of this style of game. Although much of it can be trial and error (like most games) there is scope for a lot of very skillful timing.

    • Sonic the Hedgehog - the Megadrive's contribution to world culture, and what a contribution it is! There are a whole legion of Sonic games, but the best and most energetic are still the first two. Sonic Spinball is also quite good, if a little small - technically it's a pinball game, but there are platform elements in it too.

      Of course, there is always Sonic Adventure on the Dreamcast, but since this is the only game on that new console which we have even the slightest interest in I rather doubt we'll be forking over the wonga for one any time soon.

    • Aladdin - the Megadrive game that convinced me it was time to buy a console. The PC version is very disappointing and should be avoided.

    • Crash Bandicoot - the closest thing the Playstation has to a mascot (with the possible exception of Lara Croft) and a series of very fine platform games to boot.

      I'm speaking here about the three Playstation games, as produced by Naughty Dog. I cannot recommend the PS2 retreads.

    • Mario 64 - a splendid platform game, once you get past the irritating camera angles. Although it is unremittingly cutesy (a common fault of Nintendo games) it has a well graded learning curve: it is almost trivially easy at the beginning, but gets harder in a controlled way.

    • Banjo Kazooie - another N64 game, much in the style of Mario only much, much better. The controls are easier, the graphics are better, the music is catchier (and less irritating), and the whole game just wreaks quality. The game was produced by Rare who also wrote Goldeneye (see below). The sequel, Banjo Tooie, is equally good.

      Alumni of the 80s UK computing fad may be interested to note that Rare are a later incarnation of Ultimate Play the Game who so revolutionised Spectrum gaming with games such as Jet Pac, Atic Atac, and Knightlore.

    • Jak and Daxter - a PS2 platformer from those splendid folks at Naughty Dog.

  • Shooting - probably my favourite genre, rather oddly given my generally equable nature. Maybe my fondness for blowing things up is how I maintain my equablility. Anyway...

    • Time Crisis - a conversion of the arcade machine of the same name, complete with light gun. Absolutely pumping action, the computer's cry of "RELOAD!" haunted me in my sleep for weeks afterwards. Namco's conversion is brilliant - in terms of the gameplay it is exactly the same as the arcade machine, although the graphics are not quite as detailed.

    • Doom - on the PC. The N64 version is cute, but lacks the immediacy of the PC version. The real bonus with the PC version is, of course, that you can buy and download extension WADs for it. Two of my favourites are Osiris (based on the Stargate film) and A Fistful of Doom (only two levels, but a beautifully executed Western Doom).

    • Goldeneye - the best and most accessible game on the N64 by a large margin. Another first person shooter in the mould of Doom, but much refined with exacting missions to perform and realistic locations.

    • Perfect Dark - very much a sequel to Goldeneye, having many of the same stealth elements but with more depth to the gameplay. I hugely enjoyed playing this on my N64 in Britain, but I did not replace this game when I moved to the States because I didn't want to hear Joanna Dark talking with an American accent.

  • Driving - not a genre I like at all usually, but there are exceptions!

    • Gran Turismo - what a wonderful series of racing games... I was completely blown away by the first one, and greatly enjoyed the second game, but the third one (and the first on the PS2) is the one that I love most. Just gorgeous.

A final word on games that I do not play...

The games I've talked about here are united by their ability to be picked up and put down with only a few minutes of play. Oh, I can play any of these games for hours and days at a time, but I don't have to. There are some games that I avoid playing because I cannot stop.

So, no computer roleplaying or adventure games. No simulation games. No trading games, and no strategy games. These are all just too compelling. I have spent days and nights playing these genres in their more primitive 8 and 16 bit precursors, and I simply don't have time to spend in that way any more.

Yes, I miss them, but then again I like having time to do all the other things in my life now rather more.

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Web Games

Since a whole section of this site is dedicated to Mornington Crescent, I shall not discuss it further here.

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Roleplaying Games

I used to play these a lot at University, and it is one of the sadnesses of my life that I don't have an opportunity to play them now. Still, I continue to be very fond of them as a concept. I'm afraid these notes, however, suffer from my having not looked at the RPG scene for the best part of a decade so I apologise for the undoubtedly dated content.

By far my favourite system was Call of Cthulhu, a gloriously nihilistic horror RPG from Chaosium based on the worlds of H.P. Lovecraft. One amusing factoid is that the game's creator went on to work with id Software on Doom.

Using similar game mechanics is a fantasy system from the same company - RuneQuest remains one of the most unobtrusive game systems I've come across, and technically much superior to the Dungeons & Dragons series of games which TSR put out (and this includes the d20 system published recently).

Those are the two systems I enjoyed most, since they are both flexible and simple to play and administer. Other games I've been fond of include the first Star Wars RPG (which used an elegant but, to my mind, slightly unintutive handful-of-dice system), Shadowrun (magic and cyberpunk - a powerful mythos, with similar mechanics to Star Wars), and Vampire (a roleplay system which tried to put the mechanical aspects very firmly in the background). I've never played any of these as a player, although I ran a brief and not unsuccessful Star Wars campaign.

My most memorable moments have undoubtedly come as a Keeper for CoC, though: the "Psycho With A Rifle" incident; hilarious sanity-blasting action as some damned fool decide to stand up to a charging eight ton alien rhinoceros; the simple pleasure of hoodwinking a player into thinking they were breaking into the villain's house when it was really owned by some poor little old lady I'd just made up; and of course the humorous consequences of being pushed out of an upstairs window by a possessed bed.

Accept no substitutes.

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Board Games

As with roleplaying games, I play a lot less of these than I used to. I am a huge fan of Scrabble, although I know very few people who will play with me, and I used to enjoy Trivial Pursuit but won't play US-based versions of the game. I've been enjoying Settlers of Catan, but again there aren't many people I know who want to play.

I continue to harbour an ambition to learn to play chess properly, and to figure out some playable rules for ochmir.

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Games
Computer
Roleplaying
Web
Board
Media
Orangeness
Last updated 29-June-2004