Samuel's Third Upheaval
This is just a segment of 7 moves. You can see more moves, or the whole game.
The current state of play is:
- Steve: Wel.. I'd have to have a judges ruling. Further clues, look at the past seven moves in detailand check your definition of Triple-Axel Diablo. There was a slight misprint in the 1994 rules. See the erratum slip, regarding page 334 Vol 6. I'm sure this is the only explanation of why you can't see it. erhaps I should get Alison along, I'm sure she'd see it in a flash.
(move #35)
- Duncan R.: You seem to be ignoring the benefits the DLR double semi-shunt brings to the Diablo situation. Limehouse
(move #36)
- Saggy: Ahhh. I get it. It's too late now for Kev, though. Stockwell. (That's my move, I mean.)
(move #37)
- Steve: At last.
(move #38)
- Simes: Quickly now, preserve this momentum before we all get bogged down again. Cockfosters. Quite literally the end of the line.
(move #39)
- Kev: Only quite literally? Hmm. Richmond.
(move #40)
- Alasdiar: Nice, very nice. I assume St. Pancras is now possible?
(move #41)
You can look at the next game (MC1001 meets all comers),
go back to the previous game (From Blackfriars...),
or review the
list of all games. You can also view the previous page, view the next page, or jump to the last page.
This game is closed for further play, what with this being an archive and all.
Last updated 05-October-2005 by Dunx (dunx@dunx.org)