Most-Significant Station Wild Game
This is just the last 40 moves. You can see more moves, or the whole game.
The current state of play is:
- acb: of course; I believe that it also states that one can do this
ot immediately split the game along the nearest axis; in this case, it would be along the Thames, with Blackfriars, Temple, Embankment and Bank (but not Monument) counting as south. Makes playing Bank for Monument so much interesting.
(move #109)
- Steve: Jonathon, I was nit macking jost wendering whother ot wes cimpolsory to spill incorroctly and nit use apistrophes. Swiss Cottage
(move #110)
- Yao: Fish. Fish spell their names differently to us you know.
(move #111)
- Kev: That's three-second memories for you.
(move #112)
- Kev: That's three-second memories for you
(move #113)
- Andrew: East ham.
(move #114)
- Yao: Retro-reminder. Unfair and cruel but a valid move.
(move #115)
- Aladair: Acton Town. These long games seem to be losing momentum somewhat...
(move #116)
- Steve: I see what you mean, let's see what we can do to spice them up a little... Kensington High STreet
(move #117)
- Kev: Waterloo. Interchange Velocity now at 4.5 - no stopping at red stations.
(move #118)
- Bill:: < Barbican (all low-alcohol products wild for six turns)
(move #119)
- Alasdair: I'm sorry, for Aladair back there read Alasdair. Dear oh dear oh dear...
(move #120)
- Scoty: This is a very slack game. I don't think anyone's done a decent straddle yet. So let's try Angel.
(move #121)
- Scoty: Whoops - I spellt everything corectly. And I don't even think Angle was legal - is it wild?
(move #122)
- acb: No, but it is oblong, which means that Scoty is not guilty of huffing per se.
(move #123)
- acb: Euston (taking up the challenge).
(move #124)
- Jonathan: Hang on, that leaves an obvious opening to Brixton, thus rendering the entire Victoria Line most significant and therefore wild. This might turn out to be interesting...
(move #125)
- Scoty: Nasty situation. Sloane Square?
(move #126)
- Steve: Victoria with Victory in my sights
(move #127)
- Ian H: Not if i play Green Park (Wild) first you dont. phew just in the nick of time there.
(move #128)
- Yao: So does a joking grant marty render me useless.
(move #129)
- Kev: Why do Yao and Andrew insist on putting their names in bold? This isn't a reference to the now-superceded Mallory Transcription Standards of 1924, is it?
(move #130)
- Scoty: Yes. And you know what that means... Everywhere northwest of Essex Road is now declared a class B litter zone.
(move #131)
- Kev: I thought it signified that the player was at Grandmaster level? Or was that the '23 standards?
(move #132)
- Ian H: I think it is an inferiority complex with these players, they are simply using the bold type to cover up for the obvious short comings in their current strategy
(move #133)
- Scoty: But my browser's shagged and doesn't do bold!
(move #134)
- Alasdair: Given the way they've been playing, I agree with you, Ian. Honsetly, the youth of today...
(move #135)
- acb: Indeed, quite true. I mean, Cecil Hall wouldn't have a bar of this. He'd shunt them straight out to Ongar or somewhere just for the cheek. Devons Road (hasn't been tried for a while).
(move #136)
- Steve: Roding Valley
(move #137)
- Yao: Being Bold is the new voted system for reformed Street findings. Surely on entering the Grandmaster Level one should pick up on this....Kev?
(move #138)
- Kev: I'd heard of the Street Finding amendment, of course, but didn't realise it had been added to the rules. (Isn't it due for inclusion in the '96 edition?) Either way, it's optional, and should really only be used on Touch-and-Move games.
(move #139)
- Ian H: I agree with you there certainly, Acton Central.
(move #140)
- Alasdair: I can't keep up with all these new rules, I'm still assimilating the '86 Ammendments! Clapham Common.
(move #141)
- Eristophanes:
, dangerous.
(move #142)
- Alasdair: Show-off...
(move #143)
- Alasdair: If you want to move to Mornington Crescent, just say so...
(move #144)
- Alasdair: (Comments) : Note that the winner of this one was ERISTOPHENES. I just played the trip. And I want to know how he did that...
(move #145)
- acb: Well, Roding Valley made it inevitable; MC in 3, you know. But the end began when Scoty played Sloane Street.
(move #146)
- Eristophanes: Thanks Alasdair, it's just that I'm a little nervous when it comes to the crunch.
(move #147)
- petr kojak
:
(move #148)
You can look at the next game (A can of worms (not a Wainwright Enigma)),
go back to the previous game (Fool's Mate),
or review the
list of all games. You can also view the previous page.
This game is closed for further play, what with this being an archive and all.
Last updated 05-October-2005 by Dunx (dunx@dunx.org)