The Lockisseum |
The Proving Ground |
The tension is palpable as the spectators begin to gather around the entrance causeways, the vendors of lark's tongues and other delicacies stock up their trays, and the arena masters polish the combat podumes.
But who shall step forth to show their mettle? Which mighty warriors will risk their all in pursuit of glory?
Decide here.
This is just the last 40 moves. You can see more moves, or the whole game.
| Name | Subject | Comment |
| PaulWay | Game 93 Analysis | With the District wild in un-spiked zones, this was always going to be a game waiting to turn into chaos. The best thing to do in that situation, in my opinion, is to direct and use the chaos rather than block or ignore it. You did this rather well, IMO, especially with moves like Plaistow and Praed Street. But you let me use the District too much at that point and I had way too many options with it being wild. Spiking zone 1 at that point would have been feasible, and IMO preferable to whatever resonance you were trying to set up on the Central Line (ca. your move at Wood Lane). What weakened your hand at that stage was your failure to follow through on the resonance plan. You then switched to the District Line with Upminster and the Northern with Angel, losing any chance of setting up a good resonance on any significant line. While Angel was an excellent flanking move on my position, you (strangely) said that it wasn't a "brilliantly-thought-out counter-thrust" - i.e. told me that you had no way of dealing with me at that stage. With spin neutral and me controlling the flanging direction there was nothing stopping me. I don't mind playing at another person's level but to ignore that slip would have been too patronising (to my mind). My advice would be to keep playing ahead. Look at the moves that you've made in the past and work on building on your groundwork, and look at your opponents moves and spot what e's planning. If you see me strewing tokens around on one turn, changing the bridge state on the next, and causing a signal failure on the third, it means I'm building my groundwork for later moves - I can build those together into a later move and also use them as defences. Your choice of ruleset suits your play style - you are unafraid to take chances and try new things - and this means that you can build on your or your opponents moves at any point. When I play Burlison's Enigma, use it and shape it to your own ends rather than letting me control it. As for my play, using the District's wild status was always going to be my keystone for this game. When faced with a ruleset that gives one a lot of variability - wild status being turned on and off in different zones, for example - I tend to keep my assets in my hand and keep moving. It's also very hard to argue with a winning move that's based on the ruleset in play. My feeling is that in these 'fluid' games it also helps to keep your opponent guessing about where you're headed by having one 'obvious' and one 'subtle' motivation to your play. The beauty of that (to me) is that I can switch from one to the other quickly, while my opponent has to commit emself to treating one as more serious than the other. But I'm still working on that one :-) |
| PaulWay | The future |
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| Tuj | That stark front page | [PW] Many apologies. My gratitude for such schooling should have been expressed before now, but I've been a busy bee of late, only flitting through the Morniverse. Please consider it the silence of one hurrying to scrawl down what they can when a great player reveals some secrets! You are quite right that I threw up a lot of tactical chaff without ever asserting a threat that you were compelled into dealing with lest it threaten what I now see to have been your main strategem. And a District bias is such a simple thing in retrospect, but the kind of lazy play that can undermine one when trying to think on too high a level rather than playing to ones own strengths. I assure you I will trust my arm a little more the next time we meet! I fear there is a very strong lack of motivation for play here - perhaps the long-dormant ladder could be replaced with a slightly different format of play? This would of course have to be ratified by the progenitors of the cup and site. Quite why more Morniverse regulars aren't around here to hone their skills I'm unsure. |
| PaulWay | Play begets play | [Tuj] no problems - another friendly game then? :-) I don't have a great problem with the ladder - one would like to feel at least acknowledged should ones name slip down the list due to lack of time to play rather than loss of ability. That's why I put forward the idea that, in any challenge match, the loser's name go immediately below the winner's - with many of the players inactive here it means that more recent players are rewarded more for their efforts. As one can always refuse a match, if a person in 29th spot challenged the current champion for their spot it would be quite within the higher player's right to refuse with a sporting 'sorry, but I think you should progress up the ladder more gradually'. It might be worth looking into the Elo rating system used for chess and other one-on-one matches as a way of compiling the leaderboard as well. I'm prepared to do the work of going through the archives and tallying up each match - JLE, do you know more about this system? |
| JLE | Yeah. I think the biggest problem has been that (a) the ladder itself hasn't been updated for ages - the champion, at least, should be PaulWay, not me - and (b) a lot of the top positions on the ladder are taken up by inactives, whom there is currently no way to displace by challenging from below, since they are simply not here to accept the challenge. To tell the truth, given people's tendencies to go active and inactive at a moment's notice (Dr Lock shows up once or twice a year, asks for challengers to a game, then never re-posts, for example), I'm not sure the "ladder" format is entirely appropriate. Besides, it sort of presupposes that people are only playing one challenge match at a time. I could live with an Elo-type rating system of sorts, which might apply across all one-on-one matches (and do away with the "friendly / competitive / unfriendly" distinctions), with the stipulation that the Champion is the Champion, no matter whether they have the actual highest ranking or not: and that the title should, as far as possible, only pass from player to player in match play. Of course, other stipulations would be needed as well, to ensure that the champion couldn't keep on refusing a match from a strong candidate in favour of weaker ones: and that the loser of a championship match should as far as possible not be considered when choosing the next challenger. The good thing about a ratings system which is separate from the actual distinction of "who is the actual Champion", is that it allows for the idea of the champion himself playing other games at a "rated, but non-championship" level. A sudden loss of form in other rated games would see him slip down the rankings, and thus be lower down the pecking order for a re-challenge should he lose his title (although if he continues to win the important matches, he keeps it): alternatively if he maintains his form in other rated games, he might be up for a rematch as early as the next-but-one championship match (but NOT in the immediate next one). |
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| PaulWay | Reminders | Well, from memory we already have email addresses registered with our logins for this site. Maybe the other challenger would be presented with a 'friendly reminder' button if one challenger hadn't moved in over seven days, which would send off an email to them notifying them that their presence would be appreciated in the game. If it was only available through login then this would stop it being abused. Like many things here I think the best plan is to set it up and see if it works. |
| Brown | Good ideas | I would endorse the ideas put forward by my learned colleagues above. One only has to look at the archive to see the many games where the chap with the scythe has turned up to consign a game to oblivion because players get distracted, fall asleep or generally forget. I really thing the gentle reminder thing would work well. I play a very different online game called Mr Jack and that site sends players emails when a new challenge arises or if it's their turn. |
| Dr. Lock | WeirdPro Enterprises | I would love to see some form of revival here. A new rating system, and easier upgrades to the ladder. Maybe even trying to organize some kind of friendly competition, to attract new and ambitious players. |
| PaulWay | Well, how about a few friendly matches to start things. Dr. Lock - how about a no-token game? | |
| nights | Poke | I agree with Brown - a method of emailing the player concerned to give them a nudge would be a marvellous idea. On another subject, I would be interested in a friendly. I promise to keep an eye on things this time. |
| Dr. Lock | WeirdPro Enterprises | Paul, I'd be honoured. Straight CF '84? |
| Tuj | ...and the nights are lonely | [nights] I'm open also! If you fancy a rematch, I'm up for something a little more esoteric than the HP2K we played last time. |
| nights | There's no good phrase using "Tuj", it seems | [Tuj] You're on. Being as you're interested in a more unusual ruleset, I'll bow to your knowledge on these things and invite you to suggest one. |
| Tuj | Gonna make this a nights to remember | [nights] Well, thought I'd try something a bit more exotic. Made a bit of a mess setting it up but can assure you it should have "Tuj vs. nights" in the title! |
| nights | Nope, still no Tuj song lyrics. | I see it. To the arena! |
| PaulWay | [Dr Lock] Sounds great - let it be brought on! | |
| PaulWay | Sorry for the absence, a couple of things cropped up on me. I'll try to play every day now. | |
| PaulWay | ... when I'm not off doing other things. Weekdays most of the time. | |
| PaulWay | Anyone want to start another friendly now that we've got a few games rolling? | |
| PaulWay | It's nice to see both games progressing so quickly! | |
| PaulWay | Great finishing game there, Tuj and nights. I hope you don't mind my comments during the game - it was very exciting. | |
| nights | Noises off | [PaulWay] Not in the least, it was nice to know someone else was reading. I find myself optimistic about my play now, and keenly await the opportunity to prove myself anew. |
| PaulWay | [nights] happy for a friendly game, then, although I'm being pushed by Dr Lock - if the latter thinks it would be rude of me to take on another game then I won't. In other news, I'm going to be away for the rest of the week. I'll be in (very good) internet coverage for the weekdays (Open Source Developers Conference 2009) so I'll try to look in once a day but can't guarantee anything. |
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| Tuj | Apologies, gentlemen. I've not been active in the Morniverse this week, and I ought to have popped my head round the door sooner to thank nights for a good, clean, tough contest. One more lateral transverse (across the Orange?) and I think you'd've had me. Anyway, I am of course open for a new game, but I'll settle down to watch PWvDrL in the meanst. | |
| nights | [PaulWay] Agreed, pending your observations. Enjoy the conference.
[Tuj] My thoughts exactly - most enjoyable. |
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| Dr. Lock | Paul, by all means, play a second game if you want to! | |
| PaulWay | Intermittent absences anticipated | I'm going to have to cut back on the amount I surf the web at work, since I'm going back to old bad habits. So I'll try to play regularly but it may be intermittent as I get my habits rearranged. |
| nights | [PaulWay] That's not a problem. I'll set up a new game. HP2K suitable? | |
| Brown | The Last Farewell | If anyody cares - and why should they? This is the las thing I shall ever type on this website. |
| Dr. Lock | Brown, I am sad and sorry to hear that. You are a good and worthy player. Thank you for your time here. | |
| JLE | Woah... | I'm kinda sorry to hear that as well. Sorry I haven't really paid attention here for ages. I'm up for a game with somebody though... any takers? Straight HP2k / latest revision. |
| JLE | By the way I don't know who's updating the table, but PaulWay is the actual champion right now, having won our last match. | |
| PaulWay | Absent brown | Sorry to hear that Brown - I for one am not going to hold you to your last statement :-) Take it easy and hope to see you playing soon. |
| Tuj | A rematch | [JLE] If you've forgiven me ending our last wrangle rather abruptly, I'm willing to be schooled in whatever ruleset you please. |
| JLE | Okay, Tuj, let's go. | |
| PaulWay | Trying to get back into it | Hopefully I should have a little more time to play in the next couple of weeks. |
| FGZstar | Lessons, anyone? | Okay, I confess that I definitely need someone to help me learn the basics. Anyone willing to help me start playing MC? |
| Tuj | [FGZ*] Well, if you want some lessons on how not to do it, I could always give it a go ;) | |
| FGZstar | Lessons | That would be great! I'll attempt to set up a game.... |
| PaulWay | Aaaaannnnd once again the Lock Cup stagnates into oblivion. |
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| Script last updated 06-May-2008 | dunx@dunx.org |